![]() ![]() Keeping in mind Sonic Mania's sales (and that's the original Mania and not Plus) hovered around 100K on Steam worldwide for the longest time (I think when tracking ended it was closer to ~170K or around that). ~11K for one country in Europe (thus far) is well, okay I guess. To say nothing of Mania being sandwiched between critical and commercial bombs/underperformers that were the Boom games and Forces (which despite actually being promoted as the big Sonic title for 2017 only performed barely better in its NPD month-it opened at #7 on the Top 10 Switch games, but that's about it).Ĭlick to expand.Decent-ish performance given this is Spain and not say the UK where Sonic is still a popular icon. Mania for all of its praise has still only sold over one million worldwide one year after release-and that's still the best sales a Sonic game has gotten since Generations from seven years ago. That aside, I also believe Mania Plus' lack of impact in sales is also a result of Sonic sales and reputation going off a cliff this generation. And Minecraft is still a sales juggernaut (that game itself still made it into the overall Top 20 list). You can't even make the case that Mania's retro-presentation would had turned people away-almost everyone is genuinely stupefied at Octopath Traveler (a classic/SNES JRPG throwback, which mixes retraux sprites with modern graphics) knocking away GTA V to become the best-selling game of July (even without digital sales counted). You'd think they would had been more vocal about the best-reviewed/critically praised Sonic game in decades (and as of the Mania Plus re-release on Switch, arguably of all time). The Mania Adventures tie-in shorts and 1991 throwback commercial are great, but they weren't promotions pushed through mainstream avenues, and likely were only been seen with people who already had some vested interest in the game. It was clearly being sold to to the mass market. But Sega gave Mania Plus a standard wide release, and even spent money to give every copy special packaging and bonus physical materials. These results would had been fine if this was treated a la the Mania's Collector's Edition -an product with limited availability / premium price / restricted distribution, a product specifically intended for a niche audience. Try to spread the word to as many kids/parents as possible that a great new Sonic game is on the way.Ĭlick to expand.I personally think it could sold more if Sega spent more coin on marketing this to a general audience. If another mainline 2D Sonic game is made I really hope they try to make its release date a huge event like they did "Sonic 2sday" back in 1992. Do they do game adverts at the beginning/end of "Sonic Boom" episodes, or pay for commercial advertising during commercial breaks when the show is on-air? Would make sense to advertise it there. Hope Sega tries to advertise the existence of the physical version of "Plus" on Switch, particularly to young kids/parents. ![]() So the silver lining/hope being that "Sonic Mania Plus" will see continual sales instead of a massive drop-off over the course of the next couple years since that platform is going to continue to be incredibly popular, with an ever-increasing userbase. Granted, most of those titles are Nintendo first-party games, but "Mario+Rabbids: Kingdom Battle" and "Skyrim" amongst others have shown the same can happen, albeit it to a lesser degree, for third-party software on the platform as well. Ultimate" on the way it is clearly going to continue having an incredible rest of 2018, and likely an even better 2019.) It also demonstrates that major games for the platform are continuing to sell well long after their initial release. Which is all to say the Switch is clearly demonstrating it is going to have legs/not slow down any time soon. ![]() Meaning although their games took the #1, 3, 5, 7, 10, and 14 spots on the list, the games in the #3-14 region likely would have charted even higher if the digital sales were included. are Switch titles, and NPD only tracks physical sales for Nintendo (they do not have access to the digital numbers), whereas they track both physical and digital for the other platforms. 5 of the top 10 best-selling games of the month in the U.S. for the month of July, and it was the best July Nintendo has had in the U.S. ![]() Switch was the best-selling hardware in the U.S. One silver lining is that the Switch absolutely crushed it in July, both in software and hardware sales, and most of the software sales are older titles that have already sold incredibly well. But the amount of newcomers must not have been much bigger than us fans double/triple/quadruple+ dipping for it to not even make it in the #11-20 range. Guess it only got picked up by fans/collectors and some amount of newcomers. I'm surprised-would have thought it would have made it on there. "Sonic Mania Plus" sadly did not make the top 20 for July in the U.S. ![]()
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